enelin / enemy lines - computer game series
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news
31. 01. 2011new game is out now. enelin11 |
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05. 10. 2009time for an update.still working on new el7 directions also worked on some new stuff for Kamyran's Eye 2 ... which btw. is now gratis and there is now an android version of Kamyran's Eye 1. | |
16. 05. 2009so i'm getting married tomorrow and I'm taking on her name: 'Weber'.just to clear any confusion that might arise from the change. | |
09. 05. 2009two screenshots from the editor.i only just fixed a bug that made the buildings pink. had that in there for weeks but as long as the player isn't affected by something ... 1 2 |
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07. 05. 2009version 0.8 of el7 is now online. have funthe direction from here: more open world rpgish gameplay. there's also a branch with physics-lib integration that shows some promise. |
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05. 05. 2009so at last i found the time to get the current el7 branch to a somewhat releaseable state. should be out soon. only got one seemingly laptop integrated graphics related crash to fix. | |
13. 12. 2008some wip screens of a new el7 version 1 - 2 - 3 - 4 |
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02. 06. 2008moved this news thingy to new software and added an rss feed. to be considered beta. | |
02. 06. 2008missing the days of quick enelin releases ... so i wrote enelin10:abstract top-down shooter with enemies randomly constructed from segments that define their behaviour. find it here el9 will take some more time so i skipped that number for now. |
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25. 08. 2007Sure took it's time from finished game to the real release with packaging and paperwork but at last Kamyran's Eye 2 has been released. I've put quite a bit of work into that one so check it out. |
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27. 06. 2007signed up to greatgamesexperiment. gotta add the enelins there.and one of those games i've been helping out with might actually see the light one of these days. |
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31. 10. 2006stumbled over this really old (unfinished) game i started. tcl/tk 2d topdown shooter. probably not of interests to anyone ... but that's what the internet is all about, isn't it.stre.tar.gz |
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12. 09. 2006as you can see i've toyed around with terrain a bit ... we'll see what comes of that. have been contributing a bit to other people's projects as well though lately so dunno when i'll have something releasable. |
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26. 07. 2006Crosscompiled enelin8 for Linux ppc. Wasn't all that difficult. Freeing the 1.3G harddisk space crosstools needed was the biggest obstacle.Didn't link it myself however. | |
20. 07. 2006enelin 8 v0.3 released. playable prototypefeedback appreciated | |
20. 07. 2006Don't really like the name 'enemy lines' anymore ... the only reason i kept using it was lazyness. So I decided to slowly change to the more abstract and shorter 'enelin'. Hope that doesn't confuse too much. | |
19. 07. 2006this one is nearing it's first playable prototype stage. good enough for a first release. hope i get around to doing the cleaning up etc. one of these days.as usual: no promises 1 2 |
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04. 07. 2006some screenshots of an unreleased el5 update. done while evaluating various 3d/game engines. uses irrlicht1 2 |
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29. 06. 2006as a start, some pictures from a game experiment that might still, might not become an el release:1 2 |
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29. 06. 2006added this to have a place for general and offtopic stuffmight help me keep track of releases as well |





